Richter’s Spells

AIR

  • Weak Aided Flight:  The recipient of this spell will be able to fire projectiles that will fly towards their target 10% faster than normal.  This is a spell of Air, level 1.  Cost: 43 mana.  Duration: 15 minutes.  Range: Self.  Cast Time: 2 second.  Cooldown: 20 minutes.

  • Weak Air Push: This spell creates a column of air ten feet in front of you, one foot in diameter.  Does no real damage, but will knock enemies back and possibly prone.  This is a spell of Air Magic, level 1. Cost: 15 mana. Duration: 1 second. Range: 10 feet. Cast Time: 1 second. Cooldown: 2 min.

  • Weak Errant Wind: Increase the dodge of your party to projectiles.  This spell will only work when you are outside.  This is a spell of Air Magic, level 1.  Cost 50 mana.  Duration: 20 min.  Range: 50.  Cast Time: 4 seconds.  Cooldown: 45 min.

  • Glitterdust:  This spell will create a 5x5 foot area of shining, sharp dust.  Anyone caught in the AOE will suffer certain effects.  Effect 1: Hidden creatures will be revealed.  Effect 2: Chance to blind creatures susceptible to such attacks.  This is a spell of Air Magic.  Cost: 30 mana.  Duration: 1 min.  range: 10 feet. Cast Time: 1 second.  Cooldown: 30 seconds.

  • Weak Haste: This spell will increase the speed of the target by 10%.  This is a spell of Air Magic, level 1.  Cost 25 mana.  Duration: 10 min.  Range: 5 feet.  Cast Time: 1 second.  Cooldown: N/A.

  • Gentle Rain: This spell summons a small rainstorm.  this can be cast inside. This is a spell of Air Magic, level 1. Cost: 40 mana. Duration: 20 min. Range: 100 yards. Cast Time: 5 min.  Cooldown: 1 hour.

  • Weak Lightning Bolt:  Cast a lightning bolt from your hand.  Chance to stun your target for 1-2 seconds.  This is a spell of Air, level 12.  Cost: 31 mana.  Duration: Instant.  Range: 20 yards.  Cast Time: 1 second.  Cooldown: 2 minutes.

EARTH

  • Weak Acid Sphere: Creates a ball of acid that can be thrown at your target.  Damage 4-6 per second.  This is a spell of Earth, level 5.  Cost:  22 mana.  Duration 10 seconds.  Range: Throwing range of caster.  Cast Time: 2 seconds.  Cooldown:  N/A.

  • Weak Barkskin: This spell will increase natural armor by +2.  This is a spell of Earth Magic, level 2.  Cost: 20 mana.  Duration: 20 min.  Range: self.  Cast Time: 1 second.  Cooldown: N/A.

  • Minor Chitin Carapace: Covers the target in a flexible carapace.  Natural armor increased by +6.  This is a spell of Earth Magic, level 9.  Cost: 68 mana.  Duration: 25 minutes.  Range: 3 feet.  Cast Time: 2 seconds.  Cooldown: 27 minutes.

  • Weak Static Earth Shield: Creates a magical sphere around you comprised of Earth magic.  The shield has 200 HPs.  Shield defense strength +5 (+15 vs Air attacks).  Does not protect vs Earth attacks.  Only your Earth-based spells may leave the boundaries of the shield.  Physically touching your own shield will dispel it.  This is a spell of Earth Magic, level 10.  Cost: 136 mana.  Duration: 10 minutes.  Range: Self.  Cast Time: 2 seconds.  Cooldown: 24 minutes.

  • Grease: This spell will make a 10x10 foot area slick greatly increasing chance of anyone in the area falling down.  This is a spell of Earth Magic, level 1.  Cost: 15 mana.  Duration: 5 min.  Range 25 feet.  Cast time: 2 seconds.   Cooldown: 10 min.

  • Summon Minor Chokespore Arachnid:  Summons a level twelve Chokespore Arachnid.  This is a spell of Earth Magic, level 9.  Cost: 117 mana.  Duration: 14 minutes.  Range: 8 feet.  Cast Time: 4 seconds.  Cooldown: 92 minutes.

  • Summon Insects: Summons a host of stinging and biting insects in a ten-foot wide circle.  Causes minimal damage, but impedes concentration.  This is a spell of Earth Magic, level 1.  Cost: 25 mana.  Duration: 5 minutes.  Range 20 feet.  Cast time: 1 second.  Cool down: 20 minutes.

  • Weak Paralysis Beam: Fires a beam that will lock the target’s body into position.  This is a spell of Earth, level 5.  Cost: 39 mana.  Duration: 4 seconds.  Range: 25 feet.  Cast Time: 3 seconds.  Cooldown: 6 minutes.  

  • Weak Rending Talons: Summons invisible claws to attack all targets within 10 foot AoE.  This is a spell of Earth, level 4.  Cost: 52 mana.  Duration: 8 seconds.  Range: 60 feet.  Cast Time: 3 seconds.  Cooldown: 10 minutes.  

  • Weak Sonic Wail: You can make a sound attack with your voice.  All within cone shaped AoE suffer damage and risk being deafened.  This is a spell of Earth, level 6.  Cost: 27 mana.  Duration: 3 seconds.  Range: 20 feet.  Cast Time: 1 second.  Cooldown: 1 minute.

  • Summon Weak Saproling: Summons a level five forest creature to do your bidding.  This is a spell of Earth, level 6.  Cost: 39 mana.  Duration: 5 minutes.  Range: 5 feet.  Cast Time: 3 seconds.  Cooldown: 1 hour.

  • Weak Thorns Underfoot: Creates a field of thorns 30x30 yards.  Most likely would not be noticed by anyone wearing stout boots, the spell can cause extreme discomfort and minor damage to anyone barefoot or to animals.  This is a spell of Earth, level 1.  Cost:  51 mana.  Duration: 10 minutes.  Range: 20 yards.  Cast Time: 5 seconds.  Cooldown:  N/A.

FIRE

  • Weak Fireball:  Fires a ball of flame that detonates upon impact.  Flames are spread out from this area dousing anyone in a ten-meter radius in fire.  This is a spell of Fire, level 12.  Cost: 79 mana.  Duration: 1 second after impact.  Range: 100 feet.  Cast Time: 3 seconds.  Cooldown: 10 minutes.

  • Weak Flame: Shoot a weak gout of flame from your hand.  This is a spell of Fire Magic, level 1.  Cost: 10 mana.  Duration: 3 seconds.  Range: 5 feet.  Cast Time: 1 second.  Cooldown: N/A.

WATER

  • Weak Ice Dagger: This spell will throw a dagger made of ice at your target.  This is a spell of Water Magic, level 1.  Cost 20 mana.  Duration: 1 min.  Range: 40 feet.  Cast Time: 1 second.  Cooldown: N/A.

  • Weak Slow: This spell will slow the target by 10%.  This is a spell of Water Magic, level 3.  Cost 25 mana.  Duration: 10 min.  Range: 5 feet.  Cast Time: 1 second.  Cooldown: N/A.

DEATH

  • Summon Weak Bile Rats:  Summons a small nest of bile rats.  The bites of these creatures can cause nausea.  This is a spell of Death, level 1.  Cost: 27 mana.  Duration: 6 minutes.  Range: 3 feet.  Cast Time: 2 seconds.  Cooldown: 14 minutes

LIFE

  • Weak Banish Undead: If successful, you will dissipate the energy allowing a Death creature to exist in this plane.  This is a spell of Life, level 3. Cost: 40 mana. Duration: instant. Range: 40 feet. Cast Time: 2 seconds. Cooldown: 5 minutes.

  • Call Weak Small Creature:  If there is a non-sentient creature of ‘Small’ size, two to four feet long, in the immediate area, it will be called to the caster, and it will follow simple commands.  This is a spell of Life, level 1.  Cost: 12 mana.  Duration: 10 minutes.  Range: 50 feet.  Cast Time: 2 seconds.  Cooldown: 14 minutes.

  • Weak Charm: You can convince an enemy that they are your friend.  In battle, they will fight for you.  Casting this upon a creature lowers they regard for you after the spell wears off.  This is a spell of Life Magic, level 1.  Cost 60 mana.  Duration: 1 hour.  Range: 20 feet.  Cast Time: 1 second.  Cooldown: 10 minutes.

  • Weak Courage: Improves your Fighting Spirit by +50.   This is a spell of Life, level 4. Cost: 25 mana. Duration: 15 min. Range: self. Cast Time: 1 second. Cooldown: 15 min.

  • Weak Cure Disease:  This spell will cure most common diseases.  This is a spell of Life, Level 1.  Cost: 62 mana.  Duration: 1 minute.  Range: 20 feet.  Cast time: 6 seconds.  Cooldown: 8 minutes

  • Weak Cure Poison:  Remove minor poison effects!  This is a spell of Life Magic, level 1.  Cost 50 mana.  Duration: 1 second.  Range: Touch. Cast time: 2 seconds.  Cooldown: 30 seconds.

  • Weak Detect Hostile Intent:  Casting this spell will reveal if any creatures within ten yards have an active, deadly intent towards you.  This is a spell of Life, level 8.  Cost: 38 mana.  Duration: 1 minute.  Range: 15 feet.  Cast Time: 2 seconds.  Cooldown: N/A.

  • Weak Life Armor: Defense of all armor pieces increased by +1 (+3 vs. Death attacks).  This is a spell of Life, level 5.  Cost: 30 mana. Duration: 10 min. Range: self. Cast Time: 1 seconds. Cooldown: N/A.

  • Weak Life Aura: The caster’s body is surrounded by a golden shield of pure Life energy.  Any nearby death, dead or undead creatures will be discomforted.  Any actual contact with the shield will cause damage to the undead.  This is a spell of Life, level 3.  Cost: 50 mana.  Duration: 15 minutes.  Range: 5 feet.  Cast time: 2 seconds.  Cooldown: 20 minutes.  

  • Weak Life Beacon: This spell shoots a golden flare high into the air.  Any creatures with a relationship to you, friendly and above, within one mile, will be compelled to come to your aid.  This is a spell of Life, level 1. Cost: 38 mana.  Duration: 10 minutes.  Range: 1 mile.  Cast time: 4 seconds.  Cooldown: 6 hours.

  • Weak Life Bolt: Fire a bolt of concentrated Life energy.  Damage 5-10.  Increased damage against Death Creatures.  This is a spell of Life, level 4.  Cost: 22 mana.  Duration: Instant.  Range: 30 feet.  Cast Time: 1 second.  Cooldown: 2 minutes.

  • Weak Mend Bone:  Fix small, uncomplicated breaks in bone.  Must be targeted to each fracture.  This is a spell of Life Magic, level 8.  Cost: 59 mana.  Duration: 1 second.  Range: Touch.  Cast Time: 3 seconds.  Cooldown: 15 seconds.

  • Weak Slow Heal:  Restore 30 missing health over 60 seconds upon casting.  This is a spell of Life Magic, level 1.  Cost 20 mana.  Duration: 6 seconds.  Range: Touch.  Cast Time: 1 second.  Cooldown: 1 min.

  • Minor Slow Heal:  Restore 90 missing health over 60 seconds upon casting.  This is a spell of Life Magic, level 9.  Cost: 56 mana.  Duration: 60 seconds.  Range: Touch.  Cast Time: 2 seconds.  Cooldown: 1 min.

  • Soul Trap:  Binds the soul of the target to this plane, preventing passage to the beyond at the time of death.  They will instead be pulled into any nearby empty soul stone of appropriate size.  This is a spell of Life Magic, level 1.  Cost: 30 mana.  Duration: 2 minutes.  Range: 10 feet.  Cast time: 1 second.  Cooldown: N/A.

  • Weak Static Life Shield:  Creates a magical sphere around you comprised of Life magic.  The shield has 100 HPs.  Shield defense strength +3 (+9 vs Death attacks).  Ineffective against Life attacks.  Only your Life-based spells may leave the boundaries of the shield.  Physically touching your own shield will dispel it.  This is a spell of Life Magic, level 10.  Cost: 127 mana.  Duration: 5 minutes.  Range: Self.  Cast Time: 2 seconds.  Cooldown: 38 minutes.

  • Summon Weak Gold Fox:  Summons a magical fox that will heal you and allies for one hundred points each.  The fox may heal five times before disappearing.  This is a spell of Life Magic, level 10.  Cost: 102 mana.  Duration: 14 minutes.  Range: 11 feet.  Cast Time: 3 seconds.  Cooldown: 4 hours.

  • Summon Weak Life Wisp: Summons an entity comprised of Life magic.  Will float in the area and restore a total of 100 health to you or one of your allies.  This is a spell of Life Magic, level 6.  Cost 60 mana.  Duration: 5 minutes.  Range: Self.  Cast Time: 3 second.  Cooldown: 20 minutes.

  • Summon Weak Luminous Butterflies:  Summons a small number of glowing butterflies.  Any creature of positive alignment who catches one of these butterflies will have a boost to their stamina for one day.  Total boost equal to 1% per number of alignment.  Only one butterfly may affect each individual.  This is a spell of Life, level 1.  Cost: 17 mana.  Duration: 10 minutes.  Range: 1 foot.  Cast Time: 1 second.  Cooldown: 1 minute.

  • Weak Stabilize:  If a target is stricken with a ‘Bleeding’ status, this spell will decrease the rate of bleeding and total bleeding time.  Effects will vary based on extent of the injuries.  This is a spell of Life, level 3.  Cost: 27 mana.  Duration: instant.  Range: Touch.  Cast Time: 1 second.  Cooldown: 1 minute.

  • Virol’s Blessing: Casting this spell will increase the yield and potency of a 20x20 yard area of plants by 5%.  Successive casts of this spell create a cumulative effect for a max of 100%.  This spell can be cast once per day.  This is a spell of Life, level 1.  Cost: 84 mana.  Duration: Permanent effect.  Range: 20 yards.  Cast time: 4 minutes.  Cooldown: 1 day.

DARK

  • Weak Cloying Darkness: Cast a cone of thickened darkness from your hand.  Movement and Attack speed of targets decreased by 20%.  All in area of effect will suffer from spell.  Will not work in direct sunlight.  This is a spell of Dark Magic, level 2.  Cost 30 mana.  Duration: 10 minutes.  Range: 10 feet.  Cast Time: 1 second.  Cooldown: 5 minutes.

  • Weak Dark Bolts: Fires a bolt of concentrated Dark energy at your target.  For every three skill levels the caster has in Dark magic, the spell will fire another bolt (Max 10).  Damage 7-9.  This is a spell of Dark, level 4.  Cost: 31 mana.  Duration: instant.  Range: 40 feet.  Cast Time: 2 seconds.  Cooldown: 30 minutes.  

  • Darkvision: Provides Darkvision for 25 yards.  This is a spell of Dark, level 2.  Cost: 43 mana.  Duration: 20 minutes.  Range: Self.  Cast Time: 1 second.  Cooldown: 5 minutes.  

  • Flood of Darkness: Blankets an area 25 yards around you in darkness.   Effect banished by direct sunlight.  Blocks out all light based sight.  This is a spell of Dark, level 3.  Cost: 46 mana.  Duration: 1 minute.  Range: self.  Cast Time: 1 second.  Cooldown: 45 minutes.  

  • Night Vision: You can see even in the deepest darkness.  This is a spell of Dark Magic, level 1.  Cost 5 mana.  Duration: 3 hours.  Range: 10 feet.  Cast Time: 1 second.  Cooldown: N/A.

  • Troubled Sleep: Places your target in a restless sleep.  He will be plagued by nightmares until awakening.  Any attack or hostile action taken against target will awaken them.  Area of effect five feet.  This is a spell of Dark Magic, level 3.  Cost: 50 mana.  Duration: one hour.  Range 15 feet.  Cast time: 3 seconds.  Cool down: 15 minutes.

LIGHT

  • Create Soul Stone (Common).  Turn minerals into soul stones of various levels.  Can create soul stones up to Common level.  This is a spell of Light, level 5.  Cost: 25 mana.  Duration: Instant.  Range: 1 foot.  Cast Time: 1 second.  Cooldown: N/A.

  • Create Soul Stone (Luminous).  Turn minerals into soul stones of various levels.  Can create soul stones up to luminous level.  This is a spell of Light, level 15.  Cost: 50 mana.  Duration: Instant.  Range: 1 foot.  Cast Time: 3 seconds.  Cooldown: N/A.  Requires: Light Magic Level 15

  • Far Light: Creates a ball of white light that can be fixed to a distant surface.  This is a spell of Light Magic, level 1.  Cost: 5 mana.  Duration: 10 minutes.  Range: 100 yards.  Cast Time: 1 second.  Cool Down: N/A.

  • Simple Light: Creates a ball of white light that will hover above your head, moving with you.  This is a spell of Light Magic, level 1.  Cost: 2 mana.  Duration: 10 minutes.  Range: Self.  Cast Time: 1 second.  Cool Down: N/A.

  • Weak Magic Missiles:  This spell produces colorful balls of magical force that fly unerringly towards the enemy.  Each sphere causes 4-5 points of magical force damage.  Each sphere can be directed towards different enemies.  Number of missiles is determined by (1 + Light Magic/5).  Maximum 7 missiles.  This is a spell of Light Magic, level 5.  Cost: 38 mana.  Duration: Instant.  Range: 100 yards.  Cast Time: 1 second.  Cooldown: 5 minutes.

  • Mirror: Creates a 6x3 foot reflective surface.  This is a spell of Light Magic, level 1.  Cost: 15 mana.  Duration: 1 minute.  Range: 10 feet.  Cast Time: 1 second.  Cool Down: N/A.

  • Weak Mirror Image: A duplicate image of yourself is summoned nearby.  It will duplicate your actions with small variations to take terrain into account.  Number of images is determined by Light Magic/5.  Max 5 images.  This is a spell of Light Magic, level 7.  Cost: 61 mana.  Duration: 8 minutes.  Range: Self.  Cast Time: 1 second.  Cooldown: 10 minutes.

BLOOD

  • Tame: Bend the will of a creature to your own.  Creature level must be less than or equal to your rank in the skill: Beast Bonding.  At the rank of Novice, you may attempt to tame ‘weak’ level souls and may use the spell once per day.  If you tame the same creature for a required number of days in a row, then it will be loyal to you til death.  As a novice in Beast Bonding, the required time is six days for every level of the creature you have tamed.  Betray the sacred trust with you bonded beast to your peril!  This is a spell of Blood Magic, level 1.  Cost:100 mana, 100 health, 100 stamina.  Duration: 40 hours.  Range: Touch.  Cast Time: 5 seconds.  Cooldown: 12 hours.

SPIRIT

  • Weak Aura Lance:  Fires a blast of spiritual energy at your target.  Does no physical damage, but causes disruption of the target’s aura.  Reduces resistance to all spell types.  This is a spell of Spirit, level 1.  Cost: 168 mana.  Duration: 1 hour.  Range: 100 feet.  Cast Time: 10 seconds.  Cooldown: 1 day.  

UNALIGNED

  • Manifest Mana.  This spell has no specific affinity for any type of magic.  Instead, the power and effects of this spell are determined by the skill level of Mana Manipulation.  Successful casting of this spell makes your mana tangible in the physical world.  At skill level one, the cost is 100 mana and, if thrown at an attacker, will cause 1 point of magical force damage.  This is an unaligned spell, level 1.  Cost: variable.  Duration: Instant.  Range: variable.  Cast Time: variable.  Cooldown: N/A.