Richter’s Current Weapons and Armor

Armor

Sprite Helmet of Mana.  Defense +13.  Durability 30/30.  Item Class: UnusualQuality: Superb.  Type: Light Armor.  Weight: 1.3 kg.  Mana +44.

Sprite Breastplate of Brawn.  Defense +19.  Durability 60/60.  Item Class: Unusual.  Quality: Superb.  Type: Light armor.  Weight: 6.1 kg.  Strength +8.

Hardened Sprite Bracers.  Defense +13.  Durability 30/30.  Item Class: Unusual.  Quality: Superb.  Type: Light armor.  Weight: 3.0 kg.  Dexterity +7.

Studded Sprite Gauntlets.  Defense +13.  Durability 40/40.  Item Class: Unusual.  Quality: Superb.  Type: Light Armor.  Weight: 2.2 kg.  Increased climbing +10.

Greaves of the Wood Sprite.  Defense +15.  Durability 45/45.  Item Class: Unusual.  Quality: Superb.  Type: Light armor.  Weight: 2.8 kg.  Movement speed increased by 10%.

Reinforced Sprite Boots.  Defense +15.  Durability 35/35.  Item Class: Unusual.  Quality: Superb.  Type: Light armor.  Weight: 1.8 kg.  Silence +15.

Congratulations!  You have obtained an entire set of matched armor: Enhanced Sprite Armor.  Defense given by each piece increased by 25%.  Special Bonus: 50% less noise made while moving through forest.  Special Bonus: +20% Earth Resistance.

Weapons

High Steel Long Sword. Damage 13-19 (Max damage 18-24). Durability 33/50. Item Class: Uncommon. Quality: Superb. Weight: 2.8 kg.

Glass dagger. Damage 8-11 (Max damage 15-18). Durability 73/250. Item Class: Uncommon. Quality: Superb. Weight: 0.5 kg.

Shadow High Steel Dagger.  Damage 10-12.  Durability 21/25.  Item Class: Uncommon.  Quality: Above Average.  Weight: 0.5 kg.  Ignores 10% of target’s defense.

Steel Dagger of Life.  Damage 1-2 (Max Damage 8-11). Durability 1/20.  Item Class: Uncommon.  Quality: Above Average.  Weight: 0.6 kg.  Bestows +1 life damage upon successful strike (+5 to Death creatures).  Charges 5/20.

Recurve bow of the Wood Sprite.  Damage 14-19.  Durability 35/35.  Item Class: Rare.  Quality: Superb.  Weight: 3.8 kg.  Traits: + 8 Dexterity.  + 5% accuracy.  Provides the skill: Focus.

Sprite Arrows of Nature.  Quantity 20.  Durability 4/4.  Item Class: Uncommon.  Quality: Above Average.  Accuracy +1.  Damage +1.

Arrow of Dispelling.  Will dispel active enchantments on target.

Arrow of Flame.  Will do an additional 10-12 damage on impact.  Chance to cause Burn.

Arrow of Poison.  Chance to Poison target, doing an additional 2-4 damage for 10 seconds.

Arrow of Freeze.  Will do an additional 7-9 damage on impact.  Chance to cause Freeze.

Arrow of Piercing.  Will ignore up to 66% of opponent’s armor.

Arrow of Confusion.  Target may attack anyone near, including possibly allies.

Misc

Belt of Strength: Durability 20/20.  Item Class: Rare.  Quality: Superb.  Weight: 1.1 kg.  Traits: Increase Strength by +4.

Necklace of Scry Defense.  Will block all but God-level scrying spells.  You will not be able to be seen by divination, tracking or detection spells.  Passive action.  Durability 200/200.  Item Class: Rare.  Quality: Superb.  Weight: 0.4 kg.

Bracelet of Health.  Durability 10/10.  Item Class: Uncommon.  Quality: Superb.  Weight: 0.1 kg.  Traits: Increase maximum Health by +37.

Rings

Ring of Hidden Dangers. +25% to trap detection. Passive ability. Durability 15/15. Item Class: Uncommon. Quality: Average. Weight: 0.1 kg.

Ring of Flowing Thought.  Durability 25/25. Item Class: Rare. Quality: Superb. Weight: 0.1 kg.  +20% mana regeneration.

Minor Ring of Healing.  Will heal 30 health on wearer.  Cooldown 10 minutes.  Can be used twice per day.  Durability 8/8.  Item Class: Common.  Quality: Average.  Weight: 0.1 kg.

Ring of Mana:  Durability 9/9.  Item Class: Uncommon.  Quality: Average.  Weight: 0.1 kg.  Traits: Increase maximum Mana by +31.

Ring of Health:  Durability 11/11.  Item Class: Uncommon.  Quality: Above Average.  Weight: 0.1 kg.  Traits: Increase maximum Health by +24.. x 4

Richter’s Skill Rank Bonuses

Herb Lore:

Novice: Notice low level herbs and be able to pick them.  Can detect one useful trait from picked herbs.

Initiate: Can detect two traits from picked herbs.  Can avoid one negative trait when ingesting.  Decrease the duration of time required to obtain the positive effect of a consumed herb by 10%.  This is cumulative with future ranks. 

Apprentice: Can detect three traits from picked herbs.  Can avoid two negative traits when ingesting.  Increase the positive effect of a consumed herb by 25%.  This is cumulative with future ranks.

Pierce the Veil

Novice: Can see hidden traps.

Initiate: Can see hidden compartments.

 

Trade

Novice: Can create standing trade agreement with those who have ‘Loyal’ disposition and higher.  Can “smell” a deal; gets stronger with higher ranks.

Initiate:  Can create standing trade agreement with those who have ‘Interested’ disposition and higher.   “Feel the market” – You can get an idea of what will sell well in a given market; gets stronger with higher ranks.

Portal Construction

Novice: Can travel only between two points on the same ley line.

Initiate: Can create portals to allow travel between any two points on the same type of ley line.

Apprentice: Can create a portal with multiple exit points.  This can only be built at a Place of Power.  The number of destination points is determined by the number of ley lines present.

 

 

Richter's Status Page

Name: Richter
Age: 24
Level: 18, 36%

Health: 383    Mana: 445      Stamina: 210
Strength: 29
Agility: 24
Dexterity: 34
Constitution: 25
Endurance: 21
Intelligence: 37
Wisdom: 21
Charisma: 24
Luck: 15
Abilities:
            Limitless
            Gift of Tongues
            Fast Learner
            Bounty of Life
            Psi Bond
Skills:
            Herb Lore Lvl 39; 22% to next level
            Alchemy Lvl 1; 0% to next level
            Analyze Lvl 6; 7% to next level
            Pierce the Veil Lvl 23; 45% to next level
            Stealth Lvl 6; 14% to next level
            Traps Lvl 21; 87% to next level
                        Trap Disarm Lvl 21; 99% to next level
            Archery Lvl 10; 24% to next level
                        Imbue Arrow Lvl 5; 18% to next level
                        Focus Lvl 3; 78% to next level
                        Double Shot Lvl 3; 31% to next level,
                        Drill Shot Lvl 2; 40% to next level
            Swordsmanship Lvl 2; 15% to next level
            Small Blades Lvl 4; 43% to next level
            Unarmed Combat Lvl 1; 10% to next level
                        Pressure Points Lvl 1; 15% to next level
            Dual Wield Lvl 1; 37% to next level
            Light Armor Lvl 8; 18% to next level
                        Grace in Combat Lvl 5; 38% to next level
            Air Magic Lvl 6; 37% to next level
            Life Magic Lvl 5; 82% to next level
            Earth Magic Lvl 4; 92% to next level
            Water Magic Lvl 5; 47% to next level
            Dark Magic Lvl 5; 22% to next level
            Light Magic Lvl 4; 48% to next level
            Fire Magic Lvl 5; 9% to next level
            Map Making Lvl MAX
            Trade Lvl 14; 86% to next level
            HealingLvl 1; 38% to next level

            War Leader Lvl 2, 43% to next level
            Enchantment Lvl 1; 44% to next level
            Portal Construction Apprentice
            Lore Lvl 1
Marks:
            Master of Mist Village
            Blood Oath
Resistances:
            Air 50%
            Earth 20%

            Life 50%
            Mental 15%
            Spiritual 15%
Race: Human (Chaos Seed)

Alma's Status Page

Name: Alma

Level: 7, 31%

Health: 170    Mana: 170      Stamina: 170

(Unused level points: 0)

Abilities:

            Psi Bond – Lvl 1, points to next level: 1
            Psi Blast – Lvl 1, points to next level: 1

            Brain Drain – Lvl 4, points to next level: 4

Can use:

            Air Magic

            Life Magic
Resistances:
            Mental: 100%

            Air: 50%

Race: Psi Dragonling

Richter’s Spells

Air

  • Weak Errant Wind: Increase the dodge of your party to projectiles.  This spell will only work when you are outside.  This is a spell of Air Magic, level 1.  Cost 50 mana.  Duration: 20 min.  Range: 50.  Cast Time: 4 seconds.  Cooldown: 45 min.

  • Weak Haste: This spell will increase the speed of the target by 10%.  This is a spell of Air Magic, level 1.  Cost 25 mana.  Duration: 10 min.  Range: 5 feet.  Cast Time: 1 second.  Cooldown: N/A.

Earth

  • Weak Barkskin: This spell will increase natural armor by +2.  This is a spell of Earth Magic, level 2.  Cost: 20 mana.  Duration: 20 min.  Range: self.  Cast Time: 1 second.  Cooldown: N/A.

  • Grease: This spell will make a 10x10 foot area slick greatly increasing chance of anyone in the area falling down.  This is a spell of Earth Magic, level 1.  Cost: 15 mana.  Duration: 5 min.  Range 25 feet.  Cast time: 2 seconds.   Cooldown: 10 min.

  • Summon Weak Insects: Summons a host of stinging and biting insects in a ten-foot wide circle.  Causes minimal damage, but impedes concentration.  This is a spell of Earth Magic, level 1.  Cost: 25 mana.  Duration: 5 minutes.  Range 20 feet.  Cast time: 1 second.  Cool down: 20 minutes.

Fire

  • Weak Flame: Shoot a weak gout of flame from your hand.  This is a spell of Fire Magic, level 1.  Cost: 10 mana.  Duration: 3 seconds.  Range: 5 feet.  Cast Time: 1 second.  Cooldown: N/A.

Water

  • Weak Ice Dagger: This spell will throw a dagger made of ice at your target.  This is a spell of Water Magic, level 1.  Cost 20 mana.  Duration: 1 min.  Range: 40 feet.  Cast Time: 1 second.  Cooldown: N/A.

Life

  • Weak Charm: You can convince an enemy that they are your friend.  In battle, they will fight for you.  Casting this upon a creature lowers they regard for you after the spell wears off.  This is a spell of Life Magic, level 1.  Cost 60 mana.  Duration: 1 hour.  Range: 20 feet.  Cast Time: 1 second.  Cooldown: 10 minutes.

  • Weak Courage: Improves your Fighting Spirit by +50.   This is a spell of Life, level 4. Cost: 25 mana. Duration: 15 min. Range: self. Cast Time: 1 second. Cooldown: 15 min.

  • Weak Cure Poison:  Remove minor poison effects!  This is a spell of Life Magic, level 1.  Cost 50 mana.  Duration: 1 second.  Range: Touch. Cast time: 2 seconds.  Cooldown: 30 seconds.

  • Weak Life Armor: Defense of all armor pieces increased by +1 (+3 vs. Death attacks).  This is a spell of Life, level 5.  Cost: 30 mana. Duration: 10 min. Range: self. Cast Time: 1 seconds. Cooldown: N/A.

  • Weak Life Aura: The caster’s body is surrounded by a golden shield of pure Life energy.  Any nearby death, dead or undead creatures will be discomforted.  Any actual contact with the shield will cause damage to the undead.  This is a spell of Life, level 3.  Cost: 50 mana.  Duration: 15 minutes.  Range: 5 feet.  Cast time: 2 seconds.  Cooldown: 20 minutes.  

  • Weak Slow Heal:  Restore 30 missing health over 60 seconds upon casting.  This is a spell of Life Magic, level 1.  Cost 20 mana.  Duration: 6 seconds.  Range: Touch.  Cast Time: 1 second.  Cooldown: 1 min.

  • Soul Trap:  Binds the soul of the target to this plane, preventing passage to the beyond at the time of death.  They will instead be pulled into any nearby empty soul stone of appropriate size.  This is a spell of Life Magic, level 1.  Cost: 30 mana.  Duration: 2 minutes.  Range: 10 feet.  Cast time: 1 second.  Cooldown: N/A.

Dark

  • Weak Cloying Darkness: Cast a cone of thickened darkness from your hand.  Movement and Attack speed of targets decreased by 20%.  All in area of effect will suffer from spell.  Will not work in direct sunlight.  This is a spell of Dark Magic, level 2.  Cost 30 mana.  Duration: 10 minutes.  Range: 10 feet.  Cast Time: 1 second.  Cooldown: 5 minutes.

  • Night Vision: You can see even in the deepest darkness.  This is a spell of Dark Magic, level 1.  Cost 5 mana.  Duration: 3 hours.  Range: 10 feet.  Cast Time: 1 second.  Cooldown: N/A.

  • Troubled Sleep: Places your target in a restless sleep.  He will be plagued by nightmares until awakening.  Any attack or hostile action taken against target will awaken them.  Area of effect five feet.  This is a spell of Dark Magic, level 3.  Cost: 50 mana.  Duration: one hour.  Range 15 feet.  Cast time: 3 seconds.  Cool down: 15 minutes.

Light

  • Far Light: Creates a ball of white light that can be fixed to a distant surface.  This is a spell of Light Magic, level 1.  Cost: 5 mana.  Duration: 10 minutes.  Range: 100 yards.  Cast Time: 1 second.  Cool Down: N/A.

  • Simple Light: Creates a ball of white light that will hover above your head, moving with you.  This is a spell of Light Magic, level 1.  Cost: 2 mana.  Duration: 10 minutes.  Range: Self.  Cast Time: 1 second.  Cool Down: N/A.

  • Mirror: Creates a 6x3 foot reflective surface.  This is a spell of Light Magic, level 1.  Cost: 15 mana.  Duration: 1 minute.  Range: 10 feet.  Cast Time: 1 second.  Cool Down: N/A.

 

 

Richter’s Abilities

 

1)     Limitless: 100% affinity in any and every skill.

2)     Gift of Tongues: Ability to comprehend almost all languages including writing.  Cannot comprehend certain higher or lower languages.  Cannot understand nonsentients.

3)     Fast Learner (Air Mastery): +30% to skill advancement.

4)     Bounty of Life (Life Mastery): +30% growth for the physical manifestation of your Place of Power.

5)     Psi Bond

a.      Level 1:  Thoughts can be shared with another being that has the ability Psi Bond.  A connection can only be completed by both parties being willing to participate.

On to BOOK 3!!!!